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- // DH INTERACTIVE LLC, COPYRIGHT (C) 1999
- //
- // mitri.int written at Tue Feb 02 16:25 1999
- //
-
- 27 // file_type
- 105 // file_version
-
- // mitri // Session name
-
-
- // *** This first section has personality indices
- 100 // Bravery
- 100 // tenacity
- 10 // irritability
- 4 // mobility type (biped w/no jump or run)
- 10 // damage done by standard attack type 1
- 10 // damage done by standard attack type 2
- 10 // damage done by standard attack type 3
- 0 // standard attack resistance. (i.e. subtract this nubmer from damage incurred)
- 0 // melee attack resistance.
- 0 // projectile attack resistance.
- NONE // this is the name of the script to play when the entity dies
-
- // default goal
- 0 // sleep
-
- //
- // *** This second section contains attack_sector_structs (describes the criteria
- // for selecting an attack.
- //
-
- 0 // Number of entries
-
- // First entry
- //0 75 // inner and outer radius
- //-8 8 // left and right angle
- //MELEE_1 // type of weapon to use
-
- //
- // *** This second section contains hit_reaction_sector_structs (describes the which
- // hit reaction input to play given the placement of the enemy entity..
- //
-
- 0 // Number of entries
-
- // First entry
- //0 1000 // inner and outer radius
- //-1.570 1.570 // left and right angle
- //13 // button B + L1
-
- // Second entry
- //0 1000 // inner and outer radius
- //1.570 -1.570 // left and right angle
- //13 // button C
-